USATT singles cheat sheet

Table Tennis

Abbreviated for fast reads. USATT adopts ITTF Laws; when in doubt, follow the official book.

Legal toss (≈16 cm, vertical) Ball visible to receiver Two serves, then switch

01

Match format

  • Games: first to 11, win by 2.
  • Match: best of 3, 5, or 7 games (event decides).
  • Toss: winner picks serve, receive, or end; loser picks remaining.
  • Change ends: after every game. In the deciding game, change when the first player reaches 5 points.

02

Service

  • Start: ball stationary on an open, flat palm; hand behind the end line and above the table surface.
  • Toss: near-vertical, at least ~16 cm (6 in), no imparted spin; strike on the way down.
  • Bounces: your half first, then receiver’s half. If it touches the net and lands correctly, it’s a let (replay).
  • Visibility: receiver must see the ball from toss to contact — don’t hide the serve with your body, arm, or clothing.

03

Service order

  • Singles: 2 serves in a row, then switch server.
  • Deuce: from 10–10, alternate one serve at a time.

04

Rally & legal return

  • After the serve: let the ball bounce once on your side, then return it so it hits the opponent’s half.
  • Volley: you may not hit the ball before it has bounced once on your side.
  • Edge vs side: ball hitting the top edge of the table is good; hitting the side (below the top) is not.
  • Table & net: don’t move the table; don’t touch the net assembly with your free hand or anything that affects play.

05

Let (replay — no point)

  • Serve clips net and otherwise lands in play.
  • Receiver not ready and did not try to return.
  • Outside disturbance neither player could prevent (e.g. another ball rolls in).

06

Lose the point

  • Serve or return not legal, or you miss a ball you could play.
  • Double hit — two separate contacts (not one continuous stroke toward the ball).
  • Wrong surface: ball touches anything except your racket / racket hand below the wrist.
  • Free hand touches the playing surface, or you move the table.
  • Net / obstruction: you (or your paddle/clothing) touch the net assembly and it affects play; or you obstruct the ball before it bounces on your side.
  • Two bounces on your half, or ball passes your end without touching your half.

07

Expedite

  • When: if a game isn’t finished after 10 minutes and the score hasn’t reached at least 9–9 yet — or anytime both players ask the umpire to start it.
  • How: alternate serve every point for the rest of the match.
  • Receiver “13”: if the receiver correctly returns the ball 13 times in a row in one rally, the receiver wins that point.

08

Conduct & breaks

  • Timeout: one 1-minute timeout per match (call “timeout” with racket/hand only between points).
  • Towel: allowed every 6 points and when changing ends; also between games.
  • Between games: short break (typically up to 1 minute).
  • Coaching: only between games or during your timeout — not during play.
  • Fair play: no deliberate delay, distraction, or loud celebration aimed at throwing off the opponent.