USTA singles cheat sheet

Tennis

Abbreviated for fast reads. USTA publishes Friend at Court (ITF Rules of Tennis + USTA Comments + The Code); when in doubt, follow the official book.

Foot fault Let only on serve No reach over net

01

Match format

  • Points: 0 → 15 → 30 → 40 → game. Tied at 40–40 = deuce; next point is advantage for the winner of that rally, then game on the next point — or use no-ad (first to 4 points wins the game) if the event uses it.
  • Sets: first to 6 games, win by 2, or win a 7-point set tiebreak at 6–6 (10-point match tiebreak may replace a final set — event decides).
  • Match: common formats include best of 3 sets, or one pro set to 8 games.
  • Toss: winner picks serve, receive, or end; loser picks remaining.

02

Service procedure

  • Warm-up: one practice serve is allowed before the match starts (per Friend at Court).
  • Position: stand behind the baseline between the center mark and the singles sideline; feet may not touch the baseline or court until after you strike the ball.
  • Delivery: toss and hit the ball before it bounces; serve must clear the net and land in the diagonal service box.
  • Foot fault: touching the baseline or wrong court, walking or running, or touching the imaginary extension of the center mark — all are faults.

03

Faults & lets

  • Two serves: you get two attempts per point. Miss the box, hit a permanent fixture, or foot-fault = first serve lost; repeat on second try = double fault — you lose the point.
  • Service let: ball touches the net and lands in the correct service box — replay that serve only (first or second).
  • Receiver ready: the receiver must be ready when the serve is struck; repeated delay can be penalized.

04

Service order & change of ends

  • Games: the server alternates every game.
  • Change ends: after the 1st, 3rd, 5th… game of every set (i.e. when the total number of games played is odd).
  • Deuce / ad: in each game you alternate service courts (deuce court vs ad court) after every point.
  • Tiebreak: first point served from the deuce court; opponent serves the next two points (starting ad), then you serve two, and so on; change ends every 6 points scored in the tiebreak.

05

In-play rules

  • Lines: if any part of the ball touches the line, the ball is in.
  • Bounce: you must return before the ball bounces twice on your side.
  • Net & court: do not touch the net, posts, singles sticks, or the opponent’s court while the ball is still in play.
  • Reach: you may not reach over the net to strike a ball that has not yet entered your court (follow-through over the net after a legal contact is allowed).

06

Hindrance & other lets

  • Deliberate hindrance: you lose the point.
  • Unintentional hindrance: first time is a let — replay the point with the same server and score.
  • Outside disturbance: ball rolls on court, etc. — usually a let (replay the point).

07

The Code (USTA)

  • Line calls: call balls on your side promptly and honestly; if unsure, the ball is in (benefit to your opponent).
  • Foot faults: if there is no official, call your own foot faults when you are sure you committed one.
  • Pace: serve within 25 seconds of the end of the previous point (unless a different official time applies).
  • Coaching: only where the competition regulations allow it (often between sets / changeovers in league play — not during points).

08

Conduct & breaks

  • Between points: up to 25 s (official time).
  • Changeovers: 90 s when changing ends (no sit-down after the first game of each set).
  • Set break: 120 s between sets.
  • Medical timeout: one 3-minute treatment timeout per treatable medical condition when officials apply ITF procedures.
  • Bathroom / change of attire: follow event / referee instructions (FAC / tournament regulations).
  • Code violations: escalate warningpoint penaltygame penaltydefault for serious misconduct.